Combat Changes
ADJUSTMENTS
Air Hop adjustments
- Shortened homing attack/movement invulnerability window.
- Lengthened wait time after landing.
Chase Dash adjustments
- Can no longer be canceled with Quick Step when far from the opponent.
Throw adjustments
- Increased damage of throw attack.
Character adjustments
CHARACTER ADJUSTMENTS
Tanjiro Kamado
Kimetsu Academy Tanjiro Kamado
Kimetsu Academy Tanjiro Kamado
Sakonji Urokodaki
Nezuko Kamado
Kimetsu Academy Nezuko Kamado
Kimetsu Academy Nezuko Kamado
Rui
Akaza
Yahaba
Susamaru
ADJUSTMENTS
- Skill 2 (Second Form, Water Wheel): Delayed and reduced mobility/speed of attack hitbox.
- Skill 2 (Second Form, Water Wheel): Delayed attack hitbox and removed ability to cancel a long-press modified attack if it does not hit the opponent.
- Support Skill 1 (Crazy Scratching) / Support Skill 2 (Heel Bash): Shortened combo window.
- Support Skill 1 (Crazy Scratching): Reduced damage dealt to an opponent's guard.
- Skill 1 (Web Toss) / Skill 2 (Thread Dash): Increased damage dealt to an opponent's guard.
- Chase Dash: Increased base speed.
- Skill 1 (Destructive Death: Air Type): Increased damage dealt to an opponent's guard.
- Skill 2 (Destructive Death: Disorder) / Skill 3 (Technique Development, Destructive Death: Compass Needle): Increased damage dealt to an opponent's guard and shortened skill cooldown.
- Skill 3 (Technique Development, Destructive Death: Compass Needle): Increased damage and lengthened combo window.
- Demon Skill 2 (Destructive Death: Annihilation Type): Increased damage and shortened combo window.
- Demon Skill 2 (Blood Demon Art: Kouketsu Arrow, Eruption): Increased damage dealt to an opponent's guard.
- Skill 1 (Ball Kick) / Demon Skill 1 (Sixfold Temari): Increased damage dealt to both an opponent's guard and the opponent guarding.
- Skill 2 (Spinning Throw): Increased damage dealt to an opponent's guard.
- Skill 3 (Piercing Kick): Increased damage dealt to an opponent's guard when the button is held down.