{"id":1600,"date":"2023-04-19T17:00:10","date_gmt":"2023-04-20T00:00:10","guid":{"rendered":"https:\/\/manuals.sega.com\/?p=1600"},"modified":"2023-04-20T14:12:16","modified_gmt":"2023-04-20T21:12:16","slug":"hinokami-v183","status":"publish","type":"post","link":"https:\/\/manuals.sega.com\/es_mx\/hinokami-v183\/","title":{"rendered":"Patch Note V1.83 (Steam) \/ V1.53 (Nintendo Switch\u2122)"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; width=&#8221;100%&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_header title=&#8221;Patch Note V1.83 (STEAM) \/ V1.53 (NINTENDO SWITCH\u2122)&#8221; subhead=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9kYXRlIiwic2V0dGluZ3MiOnsiYmVmb3JlIjoiIiwiYWZ0ZXIiOiIiLCJkYXRlX2Zvcm1hdCI6IkYgZCwgWSIsImN1c3RvbV9kYXRlX2Zvcm1hdCI6IiJ9fQ==@&#8221; text_orientation=&#8221;center&#8221; button_one_text=&#8221;Combat Changes&#8221; button_one_url=&#8221;#battle-adjustments&#8221; button_two_text=&#8221;Character Changes&#8221; button_two_url=&#8221;#character-adjustments&#8221; background_overlay_color=&#8221;RGBA(0,0,0,0)&#8221; logo_image_url=&#8221;https:\/\/manuals.sega.com\/wp-content\/uploads\/2021\/12\/game-logo.png&#8221; _builder_version=&#8221;4.17.4&#8243; _dynamic_attributes=&#8221;subhead&#8221; _module_preset=&#8221;default&#8221; title_font=&#8221;|700|||||||&#8221; title_text_align=&#8221;center&#8221; title_text_color=&#8221;#000000&#8243; title_font_size=&#8221;50px&#8221; subhead_text_align=&#8221;center&#8221; subhead_text_color=&#8221;#000000&#8243; background_color=&#8221;RGBA(0,0,0,0)&#8221; custom_button_one=&#8221;on&#8221; button_one_text_size=&#8221;21px&#8221; button_one_text_color=&#8221;#FFFFFF&#8221; button_one_bg_color=&#8221;#ff0000&#8243; button_one_border_color=&#8221;#EDF000&#8243; button_one_letter_spacing=&#8221;3px&#8221; button_one_font=&#8221;|600||on|||||&#8221; button_one_use_icon=&#8221;off&#8221; button_one_custom_margin=&#8221;20px|20px||0px|false|false&#8221; button_one_custom_margin_tablet=&#8221;|0px|||false|false&#8221; button_one_custom_margin_phone=&#8221;&#8221; button_one_custom_margin_last_edited=&#8221;on|phone&#8221; custom_button_two=&#8221;on&#8221; button_two_text_size=&#8221;21px&#8221; button_two_text_color=&#8221;#FFFFFF&#8221; button_two_bg_color=&#8221;#ff0000&#8243; button_two_border_color=&#8221;#EDF000&#8243; button_two_letter_spacing=&#8221;2px&#8221; button_two_font=&#8221;|600||on|||||&#8221; button_two_use_icon=&#8221;off&#8221; button_two_custom_margin=&#8221;20px|0px||0px|false|true&#8221; module_alignment=&#8221;center&#8221; title_font_size_tablet=&#8221;40px&#8221; title_font_size_phone=&#8221;24px&#8221; title_font_size_last_edited=&#8221;on|phone&#8221; button_one_text_size_tablet=&#8221;&#8221; button_one_text_size_phone=&#8221;14px&#8221; button_one_text_size_last_edited=&#8221;on|phone&#8221; button_two_text_size_tablet=&#8221;&#8221; button_two_text_size_phone=&#8221;14px&#8221; button_two_text_size_last_edited=&#8221;on|tablet&#8221; button_two_bg_color_tablet=&#8221;&#8221; button_two_bg_color_phone=&#8221;&#8221; button_two_bg_color_last_edited=&#8221;on|desktop&#8221; custom_css_main_element=&#8221;text-align: center&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_fullwidth_header][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_enable_image=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;battle-adjustments&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|on|on|||||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>Combat Changes<\/h1>\n<p>[\/et_pb_text][dvmd_table_maker tbl_responsive_break_by=&#8221;row&#8221; tbl_responsive_display_as=&#8221;accordion&#8221; tbl_responsive_block_margin=&#8221;0px&#8221; tbl_frame_type=&#8221;lines&#8221; tbl_stripes_active=&#8221;on&#8221; module_id=&#8221;character-table&#8221; module_class=&#8221;dd-accordion-table&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;19c4ea94-1622-41ae-87ee-fc8f35a496be&#8221; tbl_tcell_text_text_color=&#8221;#000000&#8243; tbl_rfoot_text_text_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221;][dvmd_table_maker_item col_content=&#8221;UPDATES<br \/>\nGuarding<br \/>\nSuper Armor<br \/>\nCharacter-specific Changes&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; col_rhead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; col_tcell_text_font=&#8221;|700|||||||&#8221; col_chead_text_font=&#8221;||||||||&#8221; custom_css_main_element=&#8221;ul {padding-bottom:0; margin-bottom:0;}&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][dvmd_table_maker_item col_content=&#8221;ADJUSTMENTS<br \/>\nLengthened window during which you can guard following the animation upon activating Surge.<br \/>\nThe super armor effect was difficult to see in some cases, so all characters now flash white when they have super armor.<br \/>\n<a href=%22#character-table%22>See below for details.<\/a>&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][\/dvmd_table_maker][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;character-adjustments&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|on|on|||||&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h1>Character Changes<\/h1>\n<p>[\/et_pb_text][dvmd_table_maker tbl_responsive_break_by=&#8221;row&#8221; tbl_responsive_display_as=&#8221;accordion&#8221; tbl_responsive_block_margin=&#8221;0px&#8221; tbl_frame_type=&#8221;lines&#8221; tbl_stripes_active=&#8221;on&#8221; module_id=&#8221;character-table&#8221; module_class=&#8221;dd-accordion-table&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;19c4ea94-1622-41ae-87ee-fc8f35a496be&#8221; tbl_tcell_text_text_color=&#8221;#000000&#8243; tbl_rfoot_text_text_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221;][dvmd_table_maker_item col_content=&#8221;CHARACTER<br \/>\nTanjiro Kamado<br \/>Kimetsu Academy Tanjiro Kamado<br \/>\nTanjiro Kamado (Hinokami Kagura)<br \/>\nNezuko Kamado<br \/>Kimetsu Academy Nezuko Kamado<br \/>\nZenitsu Agatsuma<br \/>Kimetsu Academy Zenitsu Agatsuma<br \/>\nInosuke Hashibira<br \/>Kimetsu Academy Inosuke Hashibira<br \/>\nSakonji Urokodaki<br \/>\nSabito<br \/>\nMakomo<br \/>\nGiyu Tomioka<br \/>Kimetsu Academy Giyu Tomioka<br \/>\nShinobu Kocho<br \/>Kimetsu Academy Shinobu Kocho<br \/>\nKyojuro Rengoku<br \/>\nMurata<br \/>\nAkaza<br \/>\nRui<br \/>\nYahaba<br \/>\nSusamaru<br \/>\nEnmu<br \/>\nYushiro &#038; Tamayo<br \/>\nTengen Uzui<br \/>\nNezuko Kamado (Advanced Demon Form)<br \/>\nTanjiro Kamado (Entertainment District)<br \/>\nZenitsu Agatsuma (Entertainment District)<br \/>\nInosuke Hashibira (Entertainment District)<br \/>\nDaki<br \/>\nGyutaro&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; col_rhead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; col_tcell_text_font=&#8221;|700|||||||&#8221; custom_css_main_element=&#8221;ul {padding-bottom:0; margin-bottom:0;}&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][dvmd_table_maker_item col_content=&#8221;ADJUSTMENTS<\/p>\n<ul id=%22kimetsuTanjiro%22>\n<li>Shortened recovery time after landing when using Skill 3 (Sixth Form: Whirlpool). The opponent will also be knocked back farther if they guard against it.<\/li>\n<\/ul>\n<ul id=%22hinokamiTanjiro%22>\n<li>Lengthened combo timer when repeating input on Skill 3 (Phoenix Flash).<\/li>\n<\/ul>\n<ul id=%22kimetsuNezuko%22>\n<li>Reduced size of hitbox for Skill 2 (Heel Bash).<\/li>\n<li>Improved ease of performing an Emergency Escape when being hit by an uncharged Skill 3 (Flying Kick).<\/li>\n<li>Increased damage dealt by a charged Skill 3 (Flying Kick).<\/li>\n<\/li>\n<\/ul>\n<ul id=%22kimetsuZenitsu%22>\n<li>Increased Throw damage and lengthened recovery time for when it misses.<\/li>\n<\/ul>\n<ul id=%22kimetsuInosuke%22>\n<li>Shortened recovery time when Skill 3 (Boar Rush) lands or is guarded. The opponent will also be knocked back farther if they guard against it.<\/li>\n<\/ul>\n<ul id=%22urokodaki%22>\n<li>Improved ease of landing  Skill 1 (Eighth Form: Waterfall Basin), making the second hit easier to land.<\/li>\n<li>Shortened time where an opponent is stunned after triggering a trap placed by Skill 3 (Master&#8217;s Wisdom). The max number of traps has been reduced from 3 to 2, and the duration of traps has been shortened.<\/li>\n<\/ul>\n<ul id=%22sabito%22>\n<li>Increased both Movement and Chase Dash speed.<\/li>\n<li>Lengthened guard stun for the first hit of Skill 1 (Eighth Form: Waterfall Basin) when used on the ground.<\/li>\n<li>Improved ease of landing Skill 2 (Third Form: Flowing Dance, Shadows of Dawn), making the second hit easier to land.<\/li>\n<li>Improved ability to lock onto opponents more easily when using Skill 2 (Third Form: Flowing Dance, Shadows of Dawn) on the ground.<\/li>\n<li>Shortened recovery time after landing when using Skill 3 (Sixth Form: Whirlpool). The opponent will also be knocked back farther if they guard against it.<\/li>\n<\/ul>\n<ul id=%22makomo%22>\n<li>Special Gauge charges more easily.<\/li>\n<li>Increased hitbox size and damage dealt by Light Attacks.<\/li>\n<li>Increased Throw damage.<\/li>\n<li>Hitboxes come out earlier for Skill 1 (First Form: Water Surface Slash).<\/li>\n<li>Skill 2 (Second Form: Water Wheel) can no longer be canceled with Quick Dodge when completing the entire attack without hitting the opponent or being guarded, nor can it be canceled during the forward charge or with another skill.<\/li>\n<li>When a grounded Skill 2 (Second Form: Water Wheel) hits the opponent, it can now be canceled into another skill, an Aerial Attack, or Aerial Attack (Plunge).<\/li>\n<li>When an aerial Skill 2 (Second Form: Water Wheel) hits the opponent, it can now be canceled into another skill or an Aerial Attack (Plunge).<\/li>\n<li>Increased how much the Special Gauge charges when Makomo lands her Support Skill.<\/li>\n<\/ul>\n<ul id=%22kimetsuGiyu%22>\n<li>Increased both Movement and Chase Dash speed.<\/li>\n<li>Shortened recovery time after Skill 1 (Tenth Form: Constant Flux) completes.<\/li>\n<li>Combo can now be continued with a light attack after landing Skill 2 (Second Form: Water Wheel).<\/li>\n<li>Lengthened counterattack window for Skill 3 (Eleventh Form: Dead Calm).<\/li>\n<\/ul>\n<ul id=%22kinetsuShinobu%22>\n<li>Special Gauge charges more easily.<\/li>\n<li>Increased damage dealt by Skill 3 (Rising Thrust). Can be canceled with Quick Dodge when it hits.<\/li>\n<li>Increased how much the support gauge charges when Shinobu lands her Support Skill.<\/li>\n<\/ul>\n<ul id=%22rengoku%22>\n<li>Increased Throw damage.<\/li>\n<\/ul>\n<ul id=%22merata%22>\n<li>Skill 3 (Cheer) now recovers more of the support gauge.<\/li>\n<\/ul>\n<ul id=%22akaza%22>\n<li>Increased hitbox size of Aerial Attack (Plunge) when landing on the ground.<\/li>\n<li>Shortened combo timer for Skill 1 (Destructive Death: Air Type).<\/li>\n<li>Increased damage dealt by Demon Skill 1 (Collapse).<\/li>\n<\/ul>\n<ul id=%22rui%22>\n<li>Demon Skill 1 (Blood Demon Art: Murderous Eye Basket) will now nullify the opponent&#8217;s projectiles (excluding Ultimate Art startups).<\/li>\n<\/ul>\n<ul id=%22yahaba%22>\n<li>Shortened Jump height.<\/li>\n<li>Increased Throw damage and hitbox size.<\/li>\n<li>Shortened distance that Yahaba moves backwards when using Aerial Attack and Aerial Attack: 2-Hit Combo.<\/li>\n<li>Shortened distance that Yahaba moves backwards when using Skill 1 (Boulder Toss).<\/li>\n<\/ul>\n<ul id=%22susamaru%22>\n<li>Increased the damage dealt by Light Attacks.<\/li>\n<li>It is now more difficult to dodge the homing effect on the startup of Skill 2 (Spinning Throw). The Skill Gauge also begins recovering earlier.<\/li>\n<li>Reduced damage of an uncharged Skill 3 (Piercing Kick). It is also now possible to cancel with Quick Dodge when blocked.<\/li>\n<\/ul>\n<ul id=%22enmu%22>\n<li>Aerial Attack can no longer be canceled with Quick Dodge.<\/li>\n<li>Delayed when the hitbox comes out during a Throw.<\/li>\n<li>Lengthened combo timer for Demon Skill 1 (Blood Demon Art: Whispers of Ordained Unconscious Mesmerism). The hitbox will also come out later.<\/li>\n<\/ul>\n<ul id=%22yoshiroTamayo%22>\n<li>Increased the damage dealt by Heavy Attacks.<\/li>\n<li>Increased the damage dealt by Skill 1 (Strike).<\/li>\n<li>Increased the damage dealt by Skill 2 (Spinning Attack).<\/li>\n<li>Increased the damage dealt by Skill 3 (Debilitating Blow). The counterattack window will also begin sooner, and a successful counter can no longer be parried and will be easier to follow up with other attacks.<\/li>\n<\/ul>\n<ul id=%22tengen%22>\n<li>Increased Throw damage.<\/li>\n<li>Shortened recovery time when Skill 3 (Rising Kick) does not hit the opponent. Also, the opponent will be knocked back farther if they guard against it.<\/li>\n<\/ul>\n<ul id=%22demonNezuko%22>\n<li>Skill 1 (Frenzied Kicks) can now be canceled with Quick Dodge.<\/li>\n<li>Increased damage dealt by Demon Skill 1 (Fiery Slash) and made it easier to break opponent&#8217;s guard.<\/li>\n<\/ul>\n<ul id=%22eDistrictTanjiro%22>\n<li>Increased minimum damage dealt when landing Skill 3 (Hinokami Kagura: Clear Blue Sky) as part of a combo.<\/li>\n<\/ul>\n<ul id=%22eDistrictZenitsu%22>\n<li>Increased Chase Dash speed.<\/li>\n<li>Increased Throw damage and lengthened recovery time for when it misses.<\/li>\n<li>Reduced damage dealt by Skill 1 (Lightning Burst).<\/li>\n<\/ul>\n<ul id=%22eDistrictInosuke%22>\n<li>Made it easier to break opponent&#8217;s guard when using Chase Dash.<\/li>\n<li>Increased Throw damage.<\/li>\n<\/ul>\n<ul id=%22daki%22>\n<li>The skill gauge begins recovering sooner after using Skill 2 (Obi Pursuit).<\/li>\n<\/ul>\n<ul id=%22gyutaro%22>\n<li>The skill gauge begins recovering sooner after using Skill 2 (Blood Sickle Slash).<\/li>\n<\/ul>\n<p>&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][\/dvmd_table_maker][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; text_orientation_tablet=&#8221;center&#8221; text_orientation_phone=&#8221;center&#8221; text_orientation_last_edited=&#8221;on|desktop&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p>Thank you for continuing to play Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles.<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; custom_padding=&#8221;0px||0px||true|false&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_menu menu_id=&#8221;70&#8243; menu_style=&#8221;centered&#8221; module_class=&#8221;pa-open-mobile-menu&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_menu][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>","protected":false},"excerpt":{"rendered":"<p>On April 19, 2023, update file Ver. 1.83 was released.<\/p>","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"1080","_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[54],"tags":[],"_links":{"self":[{"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/posts\/1600"}],"collection":[{"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/comments?post=1600"}],"version-history":[{"count":39,"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/posts\/1600\/revisions"}],"predecessor-version":[{"id":1834,"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/posts\/1600\/revisions\/1834"}],"wp:attachment":[{"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/media?parent=1600"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/categories?post=1600"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/manuals.sega.com\/es_mx\/wp-json\/wp\/v2\/tags?post=1600"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}