{"id":1676,"date":"2021-12-15T09:00:51","date_gmt":"2021-12-15T17:00:51","guid":{"rendered":"https:\/\/manuals.sega.com\/?p=1676"},"modified":"2023-03-29T13:59:21","modified_gmt":"2023-03-29T20:59:21","slug":"hinokami-v130","status":"publish","type":"post","link":"https:\/\/manuals.sega.com\/pt_br\/hinokami-v130\/","title":{"rendered":"Patch Note V1.30"},"content":{"rendered":"\n[et_pb_section fb_built=&#8221;1&#8243; fullwidth=&#8221;on&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_fullwidth_header title=&#8221;Patch Note V1.30&#8243; subhead=&#8221;@ET-DC@eyJkeW5hbWljIjp0cnVlLCJjb250ZW50IjoicG9zdF9kYXRlIiwic2V0dGluZ3MiOnsiYmVmb3JlIjoiIiwiYWZ0ZXIiOiIiLCJkYXRlX2Zvcm1hdCI6IkYgZCwgWSIsImN1c3RvbV9kYXRlX2Zvcm1hdCI6IiJ9fQ==@&#8221; text_orientation=&#8221;center&#8221; button_one_text=&#8221;Combat Changes&#8221; button_one_url=&#8221;#battle-adjustments&#8221; button_two_text=&#8221;Character Changes&#8221; button_two_url=&#8221;#character-adjustments&#8221; background_overlay_color=&#8221;RGBA(0,0,0,0)&#8221; logo_image_url=&#8221;https:\/\/manuals.sega.com\/wp-content\/uploads\/2021\/12\/game-logo.png&#8221; _builder_version=&#8221;4.16&#8243; _dynamic_attributes=&#8221;subhead&#8221; _module_preset=&#8221;default&#8221; title_font=&#8221;|700|||||||&#8221; title_text_align=&#8221;center&#8221; title_text_color=&#8221;#000000&#8243; title_font_size=&#8221;50px&#8221; subhead_text_align=&#8221;center&#8221; subhead_text_color=&#8221;#000000&#8243; background_color=&#8221;RGBA(0,0,0,0)&#8221; custom_button_one=&#8221;on&#8221; button_one_text_size=&#8221;21px&#8221; button_one_text_color=&#8221;#FFFFFF&#8221; button_one_bg_color=&#8221;#ff0000&#8243; button_one_border_color=&#8221;#EDF000&#8243; button_one_letter_spacing=&#8221;3px&#8221; button_one_font=&#8221;|600||on|||||&#8221; button_one_use_icon=&#8221;off&#8221; button_one_custom_margin=&#8221;20px|20px||0px|false|false&#8221; button_one_custom_margin_tablet=&#8221;|0px|||false|false&#8221; button_one_custom_margin_phone=&#8221;&#8221; button_one_custom_margin_last_edited=&#8221;on|phone&#8221; custom_button_two=&#8221;on&#8221; button_two_text_size=&#8221;21px&#8221; button_two_text_color=&#8221;#FFFFFF&#8221; button_two_bg_color=&#8221;#ff0000&#8243; button_two_border_color=&#8221;#EDF000&#8243; button_two_letter_spacing=&#8221;2px&#8221; button_two_font=&#8221;|600||on|||||&#8221; button_two_use_icon=&#8221;off&#8221; button_two_custom_margin=&#8221;20px|0px||0px|false|true&#8221; title_font_size_tablet=&#8221;40px&#8221; title_font_size_phone=&#8221;24px&#8221; title_font_size_last_edited=&#8221;on|phone&#8221; button_one_text_size_tablet=&#8221;&#8221; button_one_text_size_phone=&#8221;14px&#8221; button_one_text_size_last_edited=&#8221;on|phone&#8221; button_two_text_size_tablet=&#8221;&#8221; button_two_text_size_phone=&#8221;14px&#8221; button_two_text_size_last_edited=&#8221;on|tablet&#8221; button_two_bg_color_tablet=&#8221;&#8221; button_two_bg_color_phone=&#8221;&#8221; button_two_bg_color_last_edited=&#8221;on|desktop&#8221; custom_css_main_element=&#8221;text-align: center&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_fullwidth_header][\/et_pb_section][et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; background_enable_image=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;battle-adjustments&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|on|on|||||&#8221; global_colors_info=&#8221;{}&#8221;]<h1>Combat Changes<\/h1>[\/et_pb_text][dvmd_table_maker tbl_responsive_break_by=&#8221;row&#8221; tbl_responsive_display_as=&#8221;accordion&#8221; tbl_frame_type=&#8221;lines&#8221; tbl_stripes_active=&#8221;on&#8221; module_class=&#8221;dd-accordion-table&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;19c4ea94-1622-41ae-87ee-fc8f35a496be&#8221; tbl_tcell_text_text_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221;][dvmd_table_maker_item col_content=&#8221;UPDATES\nAir Hop adjustments\nChase Dash adjustments\nThrow adjustments\nCharacter-specific Changes&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; col_rhead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; col_tcell_text_font=&#8221;|700|||||||&#8221; col_chead_text_font=&#8221;||||||||&#8221; custom_css_main_element=&#8221;ul {padding-bottom:0; margin-bottom:0;}&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][dvmd_table_maker_item col_content=&#8221;ADJUSTMENTS\n<ul><li>Shortened homing attack\/movement invulnerability window.<\/li><li>Lengthened wait time after landing.<\/li><\/ul> \n<ul><li>Can no longer be canceled with Quick Step when far from the opponent.<\/li><\/ul>(When near, it will behave as normal.)\n<ul><li>Increased damage of throw attack.<\/li><\/ul>\n<ul><li><a href=%22#character-adjustments%22>See below for details.<\/a><\/li><\/ul>&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][\/dvmd_table_maker][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][et_pb_text module_id=&#8221;character-adjustments&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_font=&#8221;|700|on|on|||||&#8221; global_colors_info=&#8221;{}&#8221;]<h1>Character Changes<\/h1>[\/et_pb_text][dvmd_table_maker tbl_responsive_break_by=&#8221;row&#8221; tbl_responsive_display_as=&#8221;accordion&#8221; tbl_frame_type=&#8221;lines&#8221; tbl_stripes_active=&#8221;on&#8221; module_class=&#8221;dd-accordion-table&#8221; _builder_version=&#8221;4.17.4&#8243; _module_preset=&#8221;19c4ea94-1622-41ae-87ee-fc8f35a496be&#8221; tbl_tcell_text_text_color=&#8221;#000000&#8243; global_colors_info=&#8221;{}&#8221;][dvmd_table_maker_item col_content=&#8221;CHARACTER\nTanjiro Kamado<br>Kimetsu Academy Tanjiro Kamado\nSakonji Urokodaki\nNezuko Kamado<br>Kimetsu Academy Nezuko Kamado\nRui\nAkaza\nYahaba\nSusamaru&#8221; col_chead_cell_align_horz=&#8221;center&#8221; col_chead_cell_align_vert=&#8221;center&#8221; col_rhead_cell_align_vert=&#8221;center&#8221; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; col_tcell_text_font=&#8221;|700|||||||&#8221; custom_css_main_element=&#8221;ul {padding-bottom:0; margin-bottom:0;}&#8221; global_colors_info=&#8221;{}&#8221;][\/dvmd_table_maker_item][dvmd_table_maker_item col_content=&#8221;ADJUSTMENTS\n<ul><li>Skill 2 (Second Form, Water Wheel): Delayed and reduced mobility\/speed of attack hitbox.<\/li><\/ul> \n<ul><li>Skill 2 (Second Form, Water Wheel): Delayed attack hitbox and removed ability to cancel a long-press modified attack if it does not hit the opponent.<\/li><\/ul>\n<ul><li>Support Skill 1 (Crazy Scratching) \/ Support Skill 2 (Heel Bash): Shortened combo window.<\/li><li>Support Skill 1 (Crazy Scratching): Reduced damage dealt to an opponent&#8217;s guard.<\/li><\/ul>\u203bThese adjustments only apply when Nezuko attacks as a support character.\n<ul><li>Skill 1 (Web Toss) \/ Skill 2 (Thread Dash): Increased damage dealt to an opponent&#8217;s guard.<\/li><\/ul>\n<ul><li>Chase Dash: Increased base speed.<\/li><li>Skill 1 (Destructive Death: Air Type): Increased damage dealt to an opponent&#8217;s guard.<\/li><li>Skill 2 (Destructive Death: Disorder) \/ Skill 3 (Technique Development, Destructive Death: Compass Needle):  Increased damage dealt to an opponent&#8217;s guard and shortened skill cooldown.<\/li><li>Skill 3 (Technique Development, Destructive Death: Compass Needle): Increased damage and lengthened combo window.<\/li><li>Demon Skill 2 (Destructive Death: Annihilation Type): Increased damage and shortened combo window.<\/li><\/ul>\n<ul><li>Demon Skill 2 (Blood Demon Art: Kouketsu Arrow, Eruption): Increased damage dealt to an opponent&#8217;s guard.<\/li><\/ul>\n<ul><li>Skill 1 (Ball Kick) \/ Demon Skill 1 (Sixfold Temari): Increased damage dealt to both an opponent&#8217;s guard and the opponent guarding.<\/li><li>Skill 2 (Spinning Throw): Increased damage dealt to an opponent&#8217;s guard.<\/li><li>Skill 3 (Piercing Kick): Increased damage dealt to an opponent&#8217;s guard when the button is held down.<\/li><\/ul>&#8221; 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